C.A.R.S.
Collaborative Affective Realtime Sim. Social molecules in a browser-based simulation. TypeScript + Canvas + WebSocket multiplayer.
Play anywhere. Own everything. Offline-first, zero-surveillance, multiplayer.
Collaborative Affective Realtime Sim. Social molecules in a browser-based simulation. TypeScript + Canvas + WebSocket multiplayer.
Family tetrahedron mesh. Real-time LOVE pings. SVG-rendered nodes. 15-second heartbeat.
HTTP/WebSocket integration bridge to Roblox experiences. Cross-platform gameplay.
Collaborative 3D space builder. Maxwell rigidity engine. 50-shape cap per room.
Affective sim rooms. Ghost molecules for networked players. Parent/child mode.
Trauma-informed acquisition funnel. Transfers agency from proprietary platforms to sovereign gaming.
Shared TypeScript game engine. Physics loop, input abstraction, render pipeline.
XP engine, levels, achievements, streaks, leaderboards. Cross-game progression.
GameSessionDO. WebRTC signaling. Arcade networking layer.
RoomCoordinatorDO. Room state, presence, WebRTC mesh optimization.